Rujum

Outdoor & Traveling Mobile App

Rujum splash screen
Information about the Project

Intro

The Motivation

Rujum is a personalized outdoors activity app, born from the need to reconnect with nature during the Covid-19 pandemic. It emerged as a graduation project at Bezalel Academy and evolved alongside my journey as a designer, as a side project. Rujum aims to encourage outdoor exploration post-lockdown.

Skills

UX WritingUI DesignUser InterviewsWireframeProduct IterationQuestioneruser reaserchMobile Game Design
Research Icon

Research

Understand

Empathize & Define

While developing Rujum Version 0.1, I examined existing outdoor/travel platforms. Research revealed a saturated market, emphasizing the importance of offering something unique to differentiate ourselves and stand out.

Personas

Decisive Roy

Age 27
Software Engineer
Tel-Aviv

"If I don't feel like hiking, nothing can make me go. The only reason I go traveling sometimes is my friends".
Roy's Goals
  • Have absolute certainty of the plan.
  • Know the duration of the hike.
  • Be prepared both mentally and physically.
  • Spend time with friends.
Roy's Pain Points
  • Doesn’t like to be surprised.
  • Afraid of having to endure physical difficulty during the hike.
  • Been-there, done-that attitude.
Adventurous Shira

Age 24
Industrial Design Student
Jerusalem

“My friends and I have this phrase called “Grand-Slam” for a day when we visited 3 different kinds of water sources - the poll, a fountain and the beach”.
Shira's Goals
  • Get inspired to do cool things.
  • Plan adventures efficiently.
  • Looking for new experiences every time.
  • Learn new things.
Shira's Pain Points
  • Doesn’t like to be in charge of others.
  • Might get tired of planing.
  • Over-confident at times.
  • Been-there, done-that attitude.
Pushpin

Main Problems

Confused Users

Guessing the way

With no CTA on most screens it was hard to get a sense of flow in the app. The main screens at the app had few options for the users to interact with.

Little Reward

Little Reward

Completing a challenge is a complicated task which requires user's time and focus. During user testing, users said the reward for their effort felt disappointing.

lack of social interaction

Where's the Social aspect?

Research showed the importance of a social aspect among travelers. Yet, the place for social interactions in the app was unclear.

Pencile

Crafting a Solution

Explore

Ideat & Prototype

Phrasing How Might We questions helped me to keep an open mind during brainstorm during the ideation phase.

Guessing the way

How might we help Roy & Shira get a better understanding of what they should do on each screen?

Direction
Let's Flow
  • Improve trail-search flow by updating search features and Map UI.
  • Re-examine the assumptions leading to user's completing challenge flow.
  • Create an onboarding experience in order to customized app to the user’s interest.

Where's the Social aspect?

How might we encourage Roy to create social interaction through the app?

Handshake
Better Together
  • Design a place for people to correspond & interact.
  • Notify users about special activities and challenges.
  • Notify users about friends completing Hikes/callenges.
  • Create clarity in the ranking system, to cultivate healthy competition.

Little Reward

How might we make Shira’a experience of the app memorable, so she will come back and use it again?

Juice
Bring In Some Juice
  • More positive feedback.
  • Broaden the visual language, add branding materials.
  • Create a sense of progress by developing the challenge-Illustrations.
Pencile & ruler

Design

Materialize

Test & Implement

After prioritizing UX tasks, I choose to focus on 2 main flows:
Trail search - attempting to make it as easy and intuitive as possible. Challenge completion - adding juice and increasing certainty along the way.

Flow Chart - showing users main flows

Search Flow Wireframe

Home Screen
Main Map Screen
Last Search
Recent Search Screen
Hike Search Flow
Search Hike - first step
Search Hike - second step
Search Hike - third step
Search Hike - fourth step
Accommodation Search
Search Accommodation - first step
Search Accommodation - second step
Search Accommodation - third step
Search Accommodation - fourth step
Search Results
Search Result Screen
search result - list

Challenge Flow Wireframe

Home Screen
Main Map Screen
Challenge List
challenges - custom list
Edit List Option
challenges categories
Challenge Start
specific challenge - start
Challenge flow - step 1
challenge flow - step 2
Following Along
challenge flow - step 3
challenge flow - step 4
challenge flow - step 5
challenge flow - step 6
challenge flow - challenge summery
Photo Gallery
challenge flow - phone photo gallery
Summery
challenge summery
Final screen - challenge complete!

UI Design & Branding

Colors

Inspired by the artworks of the Israeli painter Ori Reisman.

Typography

Simpler - typography

Icons

High Fidelity Design

Home Screen
main map - High Fidelity
Challenge List
costume challenge list - High Fidelity
Edit List Option
challenge categories - High Fidelity
Challenge Start
challenge start - High Fidelity
challenge flow - step 1 High Fidelity
challenge flow - step 2 High Fidelity
Following Along
challenge flow - step 3 High Fidelity
challenge flow - step 3 High Fidelity
challenge flow - step 4 High Fidelity
challenge flow - step 5 High Fidelity
challenge flow - step 5 High Fidelity
Photo Gallery
challenge flow - step 6 High Fidelity
Summery
challenge flow - step 7 High Fidelity
challenge flow - step 8 High Fidelity

Thank You for Reading!

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